Dragonball Z: Burst Limit

Product Description

Dragonball Z: Burst Limit is the first game of the Dragonball Z series to hit the next generation consoles. It features the detailed graphics and dramatic, seamless battles expected from a next-generation console. During each battle, you will find conditions that create new dramatic scenes with characters and movement reminiscent of the original animation. After the battles, watch a unique story unfold each time you play. There is also a stronger element of offense and defense, due to added energy saving and fighting techniques. Use of special skills will no longer drain energy. The lower your energy, the stronger you get, making for a possible turnaround of the battle.

Product Details

  • Amazon Sales Rank: #230 in Computer & Video Games
  • Brand: Atari
  • Released on: 2008-06-10
  • ESRB Rating: Teen
  • Platform: PLAYSTATION 3
  • Dimensions: .40 pounds

Features

  • Competition grows with the ability to play online in both the co-op and vs. modes
  • During each battle, find conditions that create new scenes and watch a unique story unfold at the end of each game
  • Experience visuals and movement reminiscent of the anime due to Z3 shading technology and detailed effects
  • Increased speed of charge and release on the field, free movement around the field, and increased speed and power of attacks

Editorial Reviews

Dragonball Z: Burst Limit is the first game of the Dragonball Z series to hit the PlayStation 3 console. The game features detailed graphics and dramatic, seamless battles, expected from a next generation console. The plans are to have characters and movement reminiscent of the animation, and high-intensity battles.

Customer Reviews


I’ll make you remember how terrible I am!

The above is a quote from Frieza in this game, and for me, this one line sums up DBZ Burst Limit perfectly.

Some of you may recall this game’s developer Dimps as being the creators of the ever evolving ‘Budokai’ series on the PS2(And later Wii), which went from a sloppy, slow clunky fighter with the first Budokai game, to being the absolutely definitive DBZ gaming experience by the time the insanely exhaustive Budokai Tenkaichi 3 came out. However, Dimps had nothing to do with the superior Tenkaichi spin off series, just the original one, which admittedly was still fairly decent by the end, when Budokai 3 came out and built on a poor foundation a solid, deep, varied game that offered countless hours of fun.

With Burst Limit, they really do just piss away all they learned making the Budokai series and go right back to square one. This is literally just the original PS2 Budokai 1 with nicer visuals, a basic online multiplayer facility, and NOTHING ELSE!

It’s a 2D fighter with barely there 3D movements thrown in once again, and combat consists of either who can button bash the fastest or who can fire their Ki attacks first. This is next gen rock, paper, scissors more than it is a fighting game most of the time. Almost no skill is required to win fights, just luck, and while they made the wise move of including some features from Budokai 3 such as the ‘counter teleport’ to keep things moving along, there simply is no getting away from how clunky and outdated every aspect of this game feels. Characters retain the same moves they all had in the most recent PSP game, Shin Budokai 2, if that helps you get an idea of how this plays… like a stripped down version of a handheld game.

There are no more character customisations, no more Cell games/Hercule bonus tournaments, no more Zenny acquiring to buy new features… just story, versus and training modes(With unlockable survival and time attack modes in their somewhere I believe as well). This game is incredibly empty feeling after the embarassment of DBZ riches offered us by every DBZ game since Budokai 3. Even the story mode has no clever ‘hook’ to it like a board game layout style or explorable 3D world. It is just clicking pictures on a screen to advance the story. That’s all.

Even in the story mode, everything is extremely shortchanged. The cutscenes reuse shots and moves constantly, with only the character skins changing between rounds to change who is making said movements. Most of these scenes feel incredibly lazy and static, and worse, they excise practically all of the story, making this a complete mess if you don’t know the plot off by heart beforehand. There aren’t even any appearances by members of the cast outside the playable fighters at any point in there either, with some scenes rewritten completely to remove them. Yes, the game has more or less the same character line up as Budokai 1 once again(Though swapping Hercule out for Broly this time around), with the same glaring omissions, and once again, for some BIZARRE reason, the game covers nothing beyond the Cell saga yet again, effectively leaving the character roster at half the size it could and should have been, and proving beyond any doubt just how rushed this game is.

Online multiplayer has it’s moments, with an interesting ‘power levelling’ system, whereby the more you win, the higher your power level gets, and the more you lose, the lower it gets. It gives decent incentive to keep fighting online I guess, but even the most skilled players are still going to be playing a glorified game of chance here. To be honest, I think the Wii version of Tenkaichi 3 was far better as an online DBZ game, despite the bare bones nature of it. It was just a far better game.

Best thing about the game is the visuals though. While not doing anything taxing, they do look very vibrant and alive running on a HD TV, with nice effects for some of the specials, and cool animations on some characters coupled with impressive backgrounds(Though there are barely any of these anyways) to create a visual treat that will keep the novelty going for a little longer I guess. Voice acting too, is of a great standard, reuniting the original english and japanese voice actors for all the characters once again to recreate scenes from the show(Tell me hearing Vegeta shout “It’s over nine THOUSAND!” doesn’t make you smile a little), with a soundtrack that is a lot more faithfully ‘eighties anime rock’ than any previous DBZ game in the West has yet managed. The presentation on this turkey at least is faultless… which I guess is why those trailers so easily suckered in me and so many others into trying the game I guess… sigh…

Overall, you need to avoid it at all costs. You’ll maybe play it for a weekend and then regret your purchase big time, even with the online mode. If you really MUST play a DBZ game online though, get Tenkaichi 3 on the Wii, it’ll cost you half as much as this, and will prove far more satisfying in the long run(So long as you use a Gamecube controller to play it though, and not that annoying ‘remote’).

If Dimps are going to continue being allowed to make DBZ games in future, then I’ll be sticking with the superior Tenkaichi games for the foreseeable I think, until they get it together and make something at least matching Budokai 3… but if this is the future of DBZ games, and we’re not going to see Tenkaichi continue at all, then you can count me right out of this franchise from now on.

All gloss, no substance garbage.


DBZ Burst Limit

Prepare for the ultimate DBZ game in the history DBZ. If you guys love watchin episodes then you are gonna love this.Yes, it’s the 1st time ever on PS3 (wow)and X-Box 360(not so wow).Anyway this is just like a mixture of Budokai 1 and 3 You have a super decent story and even better fights. The graphics are really amazing!(cel-shaded, oh yeah)

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